Presenter: Jim Marteney
Instead of just transferring a face-to-face class to an online format, learn how to use online tools to create a more effective learning experience by applying gaming strategies and competency based grading to your online course. As in an online game, you can create engaging levels that need to be mastered before a student can move on to the next level. In doing so, you appeal to a student’s intrinsic motivation to succeed and not just their extrinsic motivation to earn a grade. Attend this session to learn how to use Canvas tools to transform a class into an online game to create an engaging learning experience that will keep your students in the “game” and on their way to achieving their goals.
OER texbook (scroll down to Communication Studies): https://asccc-oeri.org/asccc-rfp-1-resource-preview/
Want to talk more about gamification with Jim? Email Jim