Topic outline

  • General

  • On Demand


    Instructional Design Timesaving Techniques for Online Instruction: Maximize Engagement, Efficiency, and Effectiveness

    Margie Kurko-White

    This session will show you how to use simple instructional design techniques in your online classroom. Effective design will not only save you time and reduce your stress level, but it will also help your students by creating an engaging learning environment. Topics will include course design, evaluation, and revision.


    Innovative Ideas for Online Student Success

    Margie Kurko-White

    Are you ready to explore new practices to improve student retention and success in your online class? This session will provide you with tools and strategies from the latest in game design tactics, growth mindset strategies, and neuro-education research.


    Agent-Based Modeling Games – Teaching Situation Specific Science Topics

    Dr. Nicole Simon

    Agent-based modeling (ABM) offers learners the opportunity to actively engage in complex modeling situations. These range from the physical and natural sciences to those topics that are relevant in today’s society under the auspice of a variety of socio-economic or cultural happenings. Minimal user interaction is required, as the simulation or game is designed and the outcome of the data on human behavior and logical thought processes. This encourages learners to work collaboratively in a multi-player gaming forum and to realistically apply scientific principles and properties in a low-threat matrix environment. The use of ABM within educational games is a key component in improving Critical Thinking (CT) and Cognitive Load (CL) abilities for a more realistic learning environment. ABM propounds a practical application of identifying active entities by the modeler, of agents while defining the agents’ behavior(s). The agents, in this learning forum, were the learner/users of the simulation game, while the behavior was the established connection(s) between scientific concepts and phenomena and the practical application(s) therein. ABM is a fairly new approach to the modeling of complex systems, in which autonomous “agents” or users abide by “behaviors” or rules of engagement. The users or agents interact with one another, thus influencing their behavior(s), therefore altering the outcome(s) of the simulation game. This in turn creates a more realistic view of general behavioral practices. These practices give rise to patterns and structural attributes that cannot be expressly or explicitly programmed into the game itself.


    Iconic Representation in Virtual Physics Labs

    Dr. Nicole Simon

    The use of imagery and iconic representation of scientific concepts is a key component in improving Critical Thinking (CT) skills while maintaining optimal Cognitive Load (CL) within higher education STEM learners. Laboratory experiences are a vital component within science education, while rote traditional lab experiments are currently not addressing inquiry nor linking with educational technologies. Instructional approaches based on active discovery and problem-based learning using digital games is becoming more commonplace in today’s educational forum. Using educational games for assessment not only measures previously outlines, learning objectives and goals, but allows learners to measure their cognitive load abilities in these scenarios.


    Starting at the Top of the Pyramid

    Suzanne Wakim 

    The process of creating high-quality OER materials is an excellent learning experience for students. Students analyze and synthesize information during the creation phases, collaborate during the editing and review phases, and contribute to the larger educational community by creating freely available materials. This presentation discusses a course design strategy where students create an open textbook and ancillary material including a test bank and study resources. The course design presented will focus on having subsequent classes of students build upon the work of previous classes. The presentation will also discuss how individual components of this strategy can be incorporated into any class design.