2017
June 19-21
Anaheim, CA

2016 Archives

Fixing the Most Common Accessibility Issues in your Canvas Course
Donna Eyestone

As the lead Accessibility Course Evaluator (ACE) for the OEI courses, I’ve seen a lot of courses. In this session you’ll learn about the most common issues, how to resolve them, and why having an accessible course helps all your students. Covered topics include: image alt text, captioning video content, using styles, table headers and link text. Come with questions!

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Canvas Implementation and the Road Ahead
Steve Klein and Pat James

In the year since Instructure’s Canvas became the common course management system as part of the Online Education Initiative, half of the California Community Colleges have implemented Canvas as their learning/course management system. This session will focus on the current status of the statewide implementation and the steps colleges have taken to successfully implement Canvas for their entire population. College faculty and staff will share strategies and experiences with training and support for students and faculty to enable a successful transition to a new platform including SIS and third-party integrations. This session will also provide a roadmap for the CCMS including integrations among the services of the statewide technology initiatives. (OEI — Online Education Initiative)

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Every Hand’s a Winner: Increasing Course Quality with POCR 
OEI/@ONE POCR Players

In fall 2014 the Online Education Initiative began a peer review process for all courses entering the OEI Exchange in an effort to raise student success by ensuring and improving course quality. When designing the peer review process, we hypothesized that even seasoned online faculty going through peer review would learn much about designing quality online courses. What we did not anticipate, however, is that the entire review team would learn just as much as the faculty whose course was being reviewed. This panel presentation will walk you through the OEI/@ONE Peer Online Course Review (POCR) process from the perspective of an instructor whose course was reviewed, a peer online course reviewer, and the review coordinator, focusing on the impact the review process had on each member of the “team.” Our goal is two-fold—to share the stories and impact of the OEI review process, and to inspire campuses to begin their own local POCR clubs.

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I Can Afford College
Amanda J. Davis, M.A. 

Please join this session for an in-depth review of the redesigned “I Can Afford College” website and the wealth of online resources available for you to share with students! Thanks to the “I Can Afford College” website, online students in need of financial aid information and resources have access to online services, a searchable directory of financial aid offices, engaging student video testimonials, and much more. In addition to the resources available through the campaign website, this session will include tips and tricks for using (or fine tuning!) your social media activities as another method of communication with online students. This portion of the session will include best practices, and will share details of the “I Can Afford College” social media strategy as a case study. Don’t miss this opportunity to sharpen your knowledge of online resources and social media strategy! (CAI – Common Assessment Initiative)

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Hangin’ Together: Group Work Online to Promote Instructor Interaction and Student Engagement
Joanna Miller, Ph.D. and Tracy Schaelen    

This session will show you how to use simple instructional design techniques in your online classroom. Effective design will not only save you time and reduce your stress level, but it will also help your students by creating an engaging learning environment. Topics will include course design, evaluation, and revision.

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Innovative Ideas for Online Student Success
Margie Kurko-White

Are you ready to explore new practices to improve student retention and success in your online class? This session will provide you with tools and strategies from the latest in game design tactics, growth mindset strategies, and neuro-education research.

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Agent-Based Modeling Games – Teaching Situation Specific Science Topics
Dr. Nicole Simon

Agent-based modeling (ABM) offers learners the opportunity to actively engage in complex modeling situations. These range from the physical and natural sciences to those topics that are relevant in today’s society under the auspice of a variety of socio-economic or cultural happenings. Minimal user interaction is required, as the simulation or game is designed and the outcome of the data on human behavior and logical thought processes. This encourages learners to work collaboratively in a multi-player gaming forum and to realistically apply scientific principles and properties in a low-threat matrix environment. The use of ABM within educational games is a key component in improving Critical Thinking (CT) and Cognitive Load (CL) abilities for a more realistic learning environment. ABM propounds a practical application of identifying active entities by the modeler, of agents while defining the agents’ behavior(s). The agents, in this learning forum, were the learner/users of the simulation game, while the behavior was the established connection(s) between scientific concepts and phenomena and the practical application(s) therein. ABM is a fairly new approach to the modeling of complex systems, in which autonomous “agents” or users abide by “behaviors” or rules of engagement. The users or agents interact with one another, thus influencing their behavior(s), therefore altering the outcome(s) of the simulation game. This in turn creates a more realistic view of general behavioral practices. These practices give rise to patterns and structural attributes that cannot be expressly or explicitly programmed into the game itself.

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Iconic Representation in Virtual Physics Labs
Dr. Nicole Simon

The use of imagery and iconic representation of scientific concepts is a key component in improving Critical Thinking (CT) skills while maintaining optimal Cognitive Load (CL) within higher education STEM learners. Laboratory experiences are a vital component within science education, while rote traditional lab experiments are currently not addressing inquiry nor linking with educational technologies. Instructional approaches based on active discovery and problem-based learning using digital games is becoming more commonplace in today’s educational forum. Using educational games for assessment not only measures previously outlines, learning objectives and goals, but allows learners to measure their cognitive load abilities in these scenarios.

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Starting at the Top of the Pyramid
Suzanne Wakim 

The process of creating high-quality OER materials is an excellent learning experience for students. Students analyze and synthesize information during the creation phases, collaborate during the editing and review phases, and contribute to the larger educational community by creating freely available materials. This presentation discusses a course design strategy where students create an open textbook and ancillary material including a test bank and study resources. The course design presented will focus on having subsequent classes of students build upon the work of previous classes. The presentation will also discuss how individual components of this strategy can be incorporated into any class design.

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